Priest Talents Updated for Patch 4.3

This area lists the current priest talents as of patch 4.3. You can look at these talents in the following talent calculators:

  • WOWHead Talent Calculator
  • MMO-Champion Talent Calculator
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    Discipline Priest Talents

    Talent
    Description
    Summons a holy barrier on the target location that reduces all damage done to friendly targets by 25%. While within the barrier, spellcasting will not be interrupted by damage. The barrier lasts for 10 seconds.
    30% of base mana, 40 yd range, Instant cast, 3 min cooldown
    Focused Will
    Ranks 1-2
    Whenever you are victim of any damage greater than 10% of your total health or critically hit by any non-periodic attack, you gain Focused Will reducing all damage taken by [5% / 10%] lasting for 8 seconds. Stacks up to 2 times.
    Grace
    Ranks 1-2
    Your Flash Heal, Greater Heal, Heal and Penance spells bless the target with Grace, increasing all healing received from the Priest by [4% / 8%]. This effect will stack up to 3 times. Effect lasts 15 seconds.
    When you heal a target with your Heal, Greater Heal or Flash Heal spell, the duration of the Weakened Soul debuff on the target is reduced by [2 / 4] seconds. In addition, when you cast Inner Focus you become immune to Silence, Interrupt and Dispel effects for 3 seconds.
    Divine Aegis
    Ranks 1-3

    Critical heals and all heals from Prayer of Healing create a protective shield on the target, absorbing [10%/20%/30%] of the amount healed. Lasts 15 seconds.

    Instantly reduces a friendly target's threat by 5%, and reduces all damage they take by 40% for 8 seconds.
    8% of base mana, 40 yd range, Instant cast, 3 min cooldown
    You have a [100% / 50%] chance when you heal with Greater Heal to reduce the cooldown of your Inner Focus by 5 seconds.
    You have a [100% / 50%] chance when you Smite to reduce the cooldown of your Penance by 0.5 seconds.

    Rapture
    Ranks 1-3
    When your Power Word: Shield is completely absorbed or dispelled you are instantly energized with [2%/5%/7%] of your total mana. This effect can only occur once every 12 seconds.
    Borrowed Time
    Ranks 1-2
    Grants [7%/14%] spell haste for your next spell after casting Power Word: Shield. Lasts 6 seconds.
    Causes [22%/45%] of the damage you absorb with Power Word: Shield to reflect back at the attacker. This damage causes no threat.
    Renewed Hope
    Ranks 1-2
    Increases the critical effect chance of your Flash Heal, Greater Heal, Heal and Penance (Heal) spells by [5%/10%] on targets afflicted by the Weakened Soul effect, or blessed with your Grace effect.
    Infuses the target with power, increasing spell casting speed by 20% and reducing the mana cost of all spells by 20%. Lasts 15 seconds.
    16% of base mana, 30 yd range, Instant cast, 2 min cooldown
    Atonement
    Ranks 1-2
    When you deal damage with Smite or Holy Fire, you instantly heal a nearby low health friendly target within 15 yards from the enemy target equal to [50% / 100%] of the damage dealt. If the Priest is healed through Atonement, the effect is reduced in half.
    Reduces the mana cost of your next Flash Heal, Binding Heal, Greater Heal or Prayer of Healing by 100% and increases its critical effect chance by 25%.
    Instant, 45 second cooldown
    Evangelism
    Ranks 1-2
    When you cast Smite, Holy Fire or Mind Flay you gain Evangelism. Stacks up to 5 times. Lasts for 20 seconds.

    Evangelism (Smite, Holy Fire)
    Increases the damage done by your Smite, Holy Fire, and Penance spells by [2% / 4%] and reduces the mana cost of those spells by [3% / 6%].

    Dark Evangelism (Mind Flay)
    Increases the damage done by your Periodic Shadow spells by [1% / 2%].
    Archangel
    Rank 1
    Consumes your Evangelism effects, causing an effect depending on what type of Evangelism effect is consumed:

    Archangel (Evangelism)
    Instantly restores 1% of your total mana and increases your healing done by 3% for each stack. Lasts for 18 seconds. 30 second cooldown.

    Dark Archangel (Dark Evangelism)
    Instantly restores 5% of your total mana and increases the damage done by your Mind Flay, Mind Spike, Mind Blast and Shadow Word: Death by 4% for each stack. Lasts for 18 seconds. 90 second cooldown.

    Inner Sanctum
    Ranks 1-3
    Spell damage taken is reduced by [2% / 4% / 6%] while within Inner Fire, and the movement speed bonus of your Inner Will is increased by [2% / 4% / 6%].
    Soul Warding
    Ranks 1-2
    Reduces the cooldown of your Power Word: Shield ability by [1/2] seconds.
    Increases the damage absorbed by your Power Word: Shield by [10%/20%].
    Increases your Shadow and Holy spell damage and healing by [2%/4%/6%].
    Mental Agility
    Ranks 1-3
    Reduces the mana cost of your instant cast spells by [4%/7%/10%].

     

    Holy Priest Talents

    Talent
    Description
    Calls upon a guardian spirit to watch over the friendly target. The spirit increases the healing received by the target by 60%, and also prevents the target from dying by sacrificing itself. This sacrifice terminates the effect but heals the target of 50% of their maximum health. Lasts 10 seconds.
    6% of base mana, 40 yd range, Instant cast, 3 minute cooldown
    Test of Faith
    Ranks 1-3
    Increases healing by [4%/8%/12%] on friendly targets at or below 50% health.
    Heavenly Voice
    Ranks 1-2
    Increases the healing done by your Divine Hymn spell by 50%, and reduces the cooldown by 2.5 minutes.
    Heals up to 5 friendly party or raid members within 30 yards of the target for 2309 to 2551. Prioritizes healing the most injured party members.
    21% of base mana, 40 yd range, Instant cast, 10 second cooldown
    Body and Soul
    Ranks 1-2
    When you cast Power Word: Shield or Leap of Faith, you increase the target's movement speed by [30%/60%] for 4 sec, and you have a [50%/100%] chance when you cast Cure Disease on yourself to also cleanse 1 poison effect in addition to diseases.
    Chakra
    Rank 1
    When activated, your next Heal, Flash Heal, Greater Heal, Binding Heal, Prayer of Healing, Prayer of Mending, Mind Spike or Smite will put you into a Chakra state.

    Serenity (Heal, Flash Heal, Greater Heal, Binding Heal)
    Increases the critical effect chance of your direct healing spells by 10%, and causes your direct heals to refresh the duration of your Renew on the target.

    Sanctuary (Prayer of Healing, Prayer of Mending)
    Increases the healing done by your area of effect spells and Renew by 15% and reduces the cooldown of your Circle of Healing by 2 seconds.

    Chastise (Smite, Mind Spike)
    Increases your total damage done by Shadow and Holy spells by 15%.
    Revelations
    Passive
    While within Chakra: Serenity or Chakra: Sanctuary, your Holy Word: Chastise ability will transform into a different ability depending on which state you are in.

    Holy Word: Serenity
    Instantly heals the target for 5198 to 6100, and increases the critical effect chance of your healing spells on the target by 25% for 6 seconds.

    Holy Word: Sanctuary
    Blesses the ground with Divine light, healing all within it for 299 to 355 every 2 seconds for 18 seconds. Only one Sanctuary can be active at any one time. 40 second cooldown.
    Whenever you are victim of an attack equal to damage greater than 10% of your total health or critically hit by any non-periodic attack, you gain Blessed Resilience increasing all healing received by [15%/30%] lasting for 10 seconds.
    Serendipity
    Ranks 1-2
    When you heal with Binding Heal or Flash Heal, the cast time of your next Greater Heal or Prayer of Healing spell is reduced by [10%/20%] and mana cost reduced by [5%/10%]. Stacks up to 2 times. Lasts 20 seconds.
    Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost.  When the effect ends, the priest dies.
    Tome of Light
    Ranks 1-2
    Reduces the cooldown of your Holy Word spells by [15% / 30%]
    Divine Touch
    Ranks 1-2
    Your Renew will instantly heal the target for [5% / 10%] of the total periodic effect.
    Increases the amount of mana regeneration from Spirit while in combat by an additional [15% / 30%].
    Lightwell
    Rank 1
    Creates a Holy Lightwell.  Friendly players can click the Lightwell to restore (2878 + 92.4% of Spell Power) * 1.15 health over 6 seconds.  Attacks done to you equal to 30% of your total health will cancel the effect. Lightwell lasts for 3 min or 10 charges.
    30% of base mana, 40 yd range, 0.5 second cast, 3 min cooldown
    Instantly heals the caster for 30% of their total health.
    Instant, 2 min cooldown
    Surge of Light
    Ranks 1-2
    You have a [3% / 6%] chance when you Smite, Heal, Flash Heal, Binding Heal or Greater Heal to cause your next Flash Heal to be instant cast and cost no mana.
    Inspiration
    Rank 1-2
    Reduces your target's physical damage taken by [5% / 10%]  for 15 seconds after getting a critical effect from your Flash Heal, Heal, Greater Heal, Binding Heal, Penance, Prayer of Mending, Prayer of Healing, or Circle of Healing spell.
    Increases the amount healed by your Renew spell by [5% / 10%].
    Increases the healing done by your Flash Heal, Heal, Binding Heal and Greater Heal by [5% / 10% / 15%].
    Divine Fury
    Rank 1-3
    Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by [.15/0.35/0.5] seconds.

     

    Shadow Priest Talents

    Talent
    Description
    Dispersion
    Rank 1
    You disperse into pure Shadow energy, reducing all damage taken by 90%. You are unable to attack or cast spells, but you regenerate 6% mana every 1 second for 6 seconds.

    Dispersion can be cast while stunned, feared or silenced. Clears all snare and movement impairing effects when cast, and makes you immune to them while dispersed.

    Instant, 2 min cooldown
    You terrify the target, causing them to tremble in horror for 3 seconds and drop their main hand and ranged weapons for 10 seconds.
    16% of base mana, 30 yd range, Instant cast, 2 min cooldown
    When your Vampiric Touch is dispelled, the dispeller and all nearby enemy targets within 6 yards have a [50% / 100%]  chance to be instantly feared in horror for 3 seconds.

    When your Mind Flay critically hits, the cooldown of your Shadowfiend is reduced by [5 / 10] seconds.

    When you deal periodic damage with your Shadow Word: Pain, you have a [4% / 8% / 12%] chance to summon a shadow version of yourself which will slowly move towards a target which is afflicted by your Shadow Word: Pain. Once reaching the target, it will instantly deal 485 shadow damage.

    While moving, the chance to summon the shadowy apparation is increased to [20% / 40% / 60%].
    You can have up to 4 Shadowy Apparitions active at a time.
    Your Mind Flay has a [30%/60%] chance to refresh the duration of your Shadow Word: Pain on the target, and reduces the damage you take from your own Shadow Word: Death by [20% / 40%].
    Causes 475 Shadow damage over 15 seconds, and when you deal damage with Mind Blast to an affected target you cause up to 10 party or raid members to gain 1% of their maximum mana per 10 seconds.
    16% of base mana, 40 yd range, 1.5 second cast
    Paralysis
    Rank 1-2
    When you critically hit with your Mind Blast, you cause the target to be unable to move for [2 / 4] seconds.
    Silence
    Rank 1
    Silences the target, preventing them from casting spells for 5 seconds. Non-player victim spellcasting is also interrupted for 3 seconds.
    225 Mana, 30 yd range, Instant cast, 45 second cooldown
    Fills you with the embrace of Shadow energy, causing you to be healed for 6% and other party members to be healed for 3% of any single-target Shadow spell damage you deal.
    Masochism
    Ranks 1-2
    When you take a damaging attack equal to or greater than 10% of your total health or damage yourself with your Shadow Word: Death, you instantly gain [5% / 10%] of your total mana.
    Mind Melt
    Ranks 1-2
    Increases the damage done with your Shadow Word: Death by [15% / 30%] on targets at or below 25% health, and when you deal damage with Mind Spike, the cast time of your next Mind Blast is reduced by [25% / 50%] lasting 6 seconds. Mind Melt can stack up to 2 times.
    Shadowform
    Rank 1
    Assume a Shadowform, increasing your Shadow damage by 15%, reducing all damage done to you by 15%, and increasing all party and raid members spell haste by 5%. However, you may not cast Holy spells while in this form.
    13% of base mana, Instant cast, 1.5 second cooldown
    Phantasm
    Ranks 1-2
    Your Fade ability now has a [50% / 100%] chance to remove all movement impairing effects.
    Increases the chance for you to gain a Shadow Orb when dealing damage with your Mind Flay and Shadow Word: Pain by [4% / 8%], and you have a [50% / 100%] chance to gain a Shadow Orb when critically hit by any attack.
    Reduces the cooldown of your Psychic Scream spell by [2 / 4] seconds.
    Reduces the cooldown of your Mind Blast spell by [0.5 / 1 / 1.5] seconds, and while in Shadowform your Mind Blast also has a [33% / 66% / 100%] chance to reduce all healing done to the target by 25% for 10 seconds.
    Your Devouring Plague instantly deals damage equal to [15% / 30%] of its total periodic effect.
    Twisted Faith
    Ranks 1-2
    Increases your shadow spell damage by [1% / 2%] and grants you spell hit rating equal to [50% / 100%] of any Spirit gained from items or effects.
    Darkness
    Ranks 1-3
    Spell haste increased by [1% / 2% / 3%].
    Increases the damage of your Shadow Word: Pain spell by [3% / 6%].
    Veiled Shadows
    Ranks 1-2
    Decreases the cooldown of your Fade ability by [3 / 6] seconds and reduces the cooldown of your Shadowfiend ability by [30 / 60] seconds.