Priest Glyphs Updated for Patch 5.4

This area lists the best priest glyphs you can use for each talent tree and also lists all of the glyphs available to priests. This shows the current priest glyphs for 5.0.4 and Mists oif.

 

Top Discipline Priest Glyphs:

Major Priest Glyphs: Penance, Smite(if atunement healing), Holy Fire(if atunement healing)

Optional Major Priest Glyphs: Power Word: Shield, Fade, Purify, Prayer of Mending, Levitate

Top Holy Priest Glyphs

Major Priest Glyphs: Circle of Healing (if you can handle the increased mana costs of this spell), Lightwell, Renew, Lightspring

Optional Major Priest Glyphs: Prayer of Mending, Smite, Holy Fire, Fade, Levitate, Purify, Spirit of Redemption

Top Shadow Priest Glyphs

Major Priest Glyphs: Mind Spike

Optional Major Priest Glyphs: Mind Flay, Dispersion, Dark Binding

*Minor Glyphs Have not been listed for any of the above trees as they are not usefull for any encounter.

 

Major Priest Glyphs:

Your Binding Heal spell now heals a third friendly target within 20 yards, but costs 35% more mana.
Your Circle of Healing spell heals 1 additional target, but its mana cost is increased by 35%.
Increases the total amount of charges of your Lightwell by 2.
Your Dispel Magic spell also damages your target for [ 767 + 27.8% of Spell Power ] Holy damage when you successfully dispel a magical effect.
Reduces the cooldown on Dispersion by 15 sec.
Your Fade ability now also reduces all damage taken by 10%.
Reduces the cooldown of Fear Ward by 60 sec.
Causes your Prayer of Mending to only bounce between the target and the caster.
Increases the range of your Holy Fire, Smite, and Power Word: Solace spells by 10 yards.
Teaches you the ability Holy Nova. Causes an explosion of holy light around the caster, causing [ 332 + 14.3% of Spell Power ] Holy damage to all enemy targets within 10 yards and healing up to 5 targets within 10 yards for [ 524 + 5% of Spell Power ]. Healing is divided among the number of targets healed. These effects cause no threat.
Increases the armor gained from your Inner Fire spell by 50%.
Spell damage taken is reduced by 6% while within Inner Fire, and the movement speed bonus of your Inner Will is increased by 6%.
Your Leap of Faith spell now also clears all movement impairing effects from your target.
Increases your movement speed while Levitating and for 10 sec afterward by 15%.
Your Lightwell no longer automatically heals nearby targets, but can be clicked by players to deal 50% more healing than normal.
Your Lightwell no longer automatically heals nearby targets, but can be clicked by players to deal 50% more healing than normal.
Causes your Mass Dispel to be potent enough to remove Magic effects that are normally undispellable.
When you critically hit with your Mind Blast, you cause the target to be unable to move for 4 sec.
Your Mind Flay spell no longer slows your victim's movement speed. Instead, each time Mind Flay deals damage you will be granted 15% increased movement speed for 5 sec, stacking up to 3 times.
Your successful non-instant Mind Spikes, reduce the cast time of your next Mind Blast within 9 sec by 50%. This effect can stack up to 2 times.
Increases the mana cost of Penance by 20% but allows Penance to be cast while moving.
20% of the absorb from your Power Word: Shield spell is converted into healing.
The first charge of your Prayer of Mending heals for an additional 60% but your Prayer of Mending has 1 fewer charges.
Reduces the cooldown of your Psychic Horror by 10 sec.
Targets of your Psychic Scream and your Psyfiend's Psychic Terror now tremble in place instead of fleeing in fear.
Your Purify spell also heals your target for 5% of maximum health when you successfully dispel a magical effect or disease.
Causes 70% of the damage you absorb with Power Word: Shield to reflect back at the attacker. This damage causes no threat.
Your Renew heals for 33% more each time it heals, but its duration is reduced by 3 sec.
Reduces the cast time of your Shackle Undead by 1.0 sec.
Your Shadow Word: Death can now be cast at any time, but deals 25% damage against targets above 20% health. Casting Shadow Word: Death now also does damage to you equivalent to the damage it would do to an enemy above 20% health.
Your Smite spell inflicts an additional 20% damage against targets afflicted by Holy Fire, but that additional damage does not get transferred by Atonement.
Increases the duration of Spirit of Redemption by 10 sec.
Your Vampiric Embrace converts an additional 50% of the damage you deal into healing, but the duration is reduced by 5 sec.
Reduces the duration of the Weakened Soul effect caused by Power Word: Shield by 2 sec.

 

Minor Priest Glyphs:

Your heal spells momentarily grant you angelic wings.
Your heal spells momentarily grant you angelic wings.
Your Borrowed Time is now displayed visually.
Teaches you the ability Confession. Compels a friendly target to confess a secret.
When you apply Devouring Plague to a target, you take on the form of a Dark Archangel for 8 sec.
Your resurrection target appears bathed in holy light for the duration of the Resurrection cast.
While channeling Hymns, a spirit appears above you.
Changes the appearance of your Shackle Undead.
Alters the appearance of your Shadowform to be less transparent.
Your Shadow Orbs now appear as Shadow Ravens.
Your Shadowform extends to your non-combat pets.
Void Shift causes you and your target to exchange appearances for several seconds. Does not affect mounted players.
Your Levitate targets will appear to be riding on a cloud for the duration of the spell.
Transforms your Shadowfiend and Mindbender into a Sha Beast.
While Spirit of Redemption is active, you now appear as a Val'kyr.